
// -----------------------------------------
// Babypad adaptation: Miroslav Nemecek 2025
// -----------------------------------------

// Dungeon walls inspired by Eye of the Beholder
// The walls are made from small, irregular rocks - I prefer this look ;)

//#if defined( RUSTICAL_STYLE_WALLS )
// 'EOB_frontwall88x64_D1_inv', 88x64px (704 bytes)
extern const unsigned char smallFrontWall_D1 [] PROGMEM;

// 'EOB_frontwall44x32_D2_inv', 44x32px (176 bytes)
extern const unsigned char smallFrontWall_D2 [] PROGMEM;

// 'EOB_frontwall22x16_D3_inv', 22x16px (44 bytes)
extern const unsigned char smallFrontWall_D3 [] PROGMEM;

// 'EOB_leftrightwalls_8x64_D0_inv', 8x64px (64 bytes)
extern const unsigned char leftRightWalls_D0 [] PROGMEM;

// 'EOB_leftrightwalls_44x64_D1_inv', 44x64px (352 bytes)
extern const unsigned char leftRightWalls_D1 [] PROGMEM;

// 'EOB_leftrightwalls_22x32_D2_inv', 22x32px (88 bytes)
extern const unsigned char leftRightWalls_D2 [] PROGMEM;

// 'EOB_leftrightwalls_10x16_D3_inv', 10x16px (20 bytes)
extern const unsigned char leftRightWalls_D3 [] PROGMEM;

// 'EOB_outerleftrightwalls_D2_30x32_inv', 30x32px (120 bytes)
extern const unsigned char outerLeftRightWalls_D2 [] PROGMEM;

// 'EOB_outerleftrightwalls_D3_30x16_inv', 30x16px (60 bytes)
extern const unsigned char outerLeftRightWalls_D3 [] PROGMEM;
//#endif
